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Idea for the garden community

I see lot people plaint of rhe lot amount of food ( yes 800ti 1200 carrot is very lot 1ne look intimate) but in a way the sytem it will good for show teh number of food cultivate. In fact in a way it force player to do a choice to give food or standard to pet and give the food to the xommunity in fact. But for fix this problem we need find solution Ida 1 : keep the idea of the amount of good cultivate and reduce the +15% Idea 2: fix a limit of food we can collect for e1ch food . Maybe the fiet limit 1000 food of food is a good idea but maybe it will be easy if is a more active player Idea 3: more time for give food same no limit time unless is obtain. Bur it need change the system of all. ( and of course ir is a really big objtid like more of +1000 foos of each) . Also player need ro collect it same it change And finaly you other idea you have. In fact i dont know what is rhe best thing for community because we need to thing about the number of player do i thing the idea 1 is rhe solution the more elegant in fact

12 little replies

Suggetion idea 4 you can get 6 carrots an hour x 8 players x 24 hours = 1 152 carrots. For info i take the 8 for a speciial team of garden carrot. Of xourse we need same amoutn for the othr 8 food.(with a mount base of the perfect team of 8 player) And other player can contibuting too anyway
I agree, the number of items required for community needs to be reduced. I think the 24h time limit is fine. However, only a small percentage of players (yesterday it was 36 last time I looked) donate, so this needs to be taken into account. I have no doubt the goals will be more reasonable once the player base has expanded but while the site is just developing, a lower goal would be much appreciated. ESPECIALLY for carrots! It often takes us well over half the day to produce enough carrots. Basically, the system needs rebalancing for the early days of the site and then the difficulty can be increased later. I think the number of 'active' players needs to be accounted for, especially since many players may only check in a few times a day, if that.
So you propose a xay like active' players x number of food made in 1 jour x 24 hours = total food...but it will be so absub if take acount of 5 gool I propose to 24/8 = 3h cultivate so we have more luck i think to reach teh objetif and reasanalbke
Very fair. I'm not entirely sure how to alter things either. I think it needs to be more of the existing goals (24h produce + cultivate) but divided by the number of players that donated the previous day. Another thought, the goal could be reduced by a percentage if Community was not completed the previous day. That would mean we have a better chance. Not managing yesterday and then today being even harder is pretty demoralising
Roo wrote:
Very fair. I'm not entirely sure how to alter things either. I think it needs to be more of the existing goals (24h produce + cultivate) but divided by the number of players that donated the previous day. Another thought, the goal could be reduced by a percentage if Community was not completed the previous day. That would mean we have a better chance. Not managing yesterday and then today being even harder is pretty demoralising
I like this idea...but i wanted be sure a minimum of goal in case like >200 at least for each food or a least the last, the cookie. I wanted people see the evolution and not able to contibuting on on of the 5 goal i think
Yeah, I'm with you! It needs to be difficult but managable.
I neee to think to calculate. Sure >99 because it is the limit of one people cab storage. I sugest>200 for a least 3 people contibute on food but maybe ir is not enogh or so muxh. Need a to do math (Sorry i can t do it niw because lot calcul and i work
Littlekin Team wrote:
Jen wrote:
I don't think a big goal is bad, but it feels a bit cruel that it still increases even if we failed a lower number. I feel like it should either stay the same or go back down 15% if the goal isn't hit.
Good point, Jen, thanks! You're right, so from now on the bar won't go up if the challenge fails.
What you think about the strat3gy of the team so? I dont know it is ok or not in fact with the 24h i clock But it probly lit time for imolement this system
Ok awesome! Glad they responded! Hopefully it'll help as much as we need. Fingers crossed
I literally just farm food for the community and leave my pets to be fed with normal, I do what I can, for community, but it's not enough and my efforts feel wasted.
Roo wrote:
Ok awesome! Glad they responded! Hopefully it'll help as much as we need. Fingers crossed
They need to think lot... i have so lot option in fact and don t know what is thr best for us and their strategy in fact
Manus Atra wrote:
Maybe a it would be a good start to have small prizes to get after each individual step (a few coins, for instance, or an item that grants a few xp to a pet, something like that), with the big piñata at the end staying as is, just so that it's not as frustrating to pump in stuff to no avail at all...
Have liitke reward is intestinh but need resouce and no all can contibuying ik the day in fact. It is a deal to made. In fact laybe we can do a small objetf of commuity like <99 food with this reward in fact

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