Balancing Adjustments and a few other things
Jen
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If there is one thing that really stands out to me right now as being a bit awkward, it's the balancing of certain aspects right now that make certain things, despite requiring less effort, feel less rewarding.
1. As mentioned already in other places, the Community aspect is currently really discouraging. I've only seen it completed once since joining and it getting so close the second time only to fail and then the number go up even higher the next day discouraged most people from even trying, let alone it being obvious to newer players. Similarly, the reward has to be manually claimed and that also isn't immediately clear. It'd be nice if the reward could just be mailed to players if they contributed, but also the numbers just really need to be redone and rather than it going up based on success, vary it based off how fast it gets completed if at all. Right now, it feels like it really needs to be lower. Similarly, making it so a reward is earned (or even a base reward that can upgrade like the recent mail quest prize did) each milestone would be a lot nicer rather than getting like 90% of the way, failing, and receiving nothing.
2. Exploring's rewards don't outweigh the costs. It's much faster, and more consistent, to just do playdates rather than bothering with Exploring to level. Even with 86%-96%+ success rates, I often find I fail more often than not. The Meadow is the only place that gives a better Experience rate than new playdates (At 6 experience per 1 Energy), but *only if you succeed in the first place*. The fact that even with such a high rate, I'm still rarely actually succeeding or getting much of anything just makes it feel less worth to bother outside of hoping to unlock a quest or working towards Eggs... which still gets discouraging with such a low drop rate.
3. Friendship is encouraged, yet incredibly costly to keep up with. The energy requirements go up so much as you become better friends and yet, outside of earning traits (if you even still need any), there is little benefit beyond the requirements for Exploration joining (3) and Whispering Woods (10)-- while boosts go up to friendship 50, the journey to get there is overly slow, especially considering you get no additional experience boosts despite the large amount of energy required at later friendship levels.
4. It'd be nice if it was possible to invite a player/Littlekin directly when wanting them to join their Littlekin on a journey.
5. Currently, only same pet playdates may spawn an Egg, but it'd be neat if Bred Pets (IE: Bloomgill is Bloom Bunny + Cloud Axolotl) had a chance to as well when played with a Bloom Bunny, Cloud Axolotl, or another bred pet with at least 1 matching part with maybe a 25%-33% chance of each (IE: Bloomgill with Bloom Bunny/Cloud Axolotl could spawn a Bloomgill Egg or one of the base ones or Bloomgill with Bloomtail could do one of those three or a Bloomtail).